Image Space Incorporated (ISI) has kicked off 2015 with a rash of updates to rFactor 2. Lets take a look at what changed shall we.
Silverstone Update
First up is the release of v1.35 of the Silverstone Circuit. The big news of the update is the release of a working National configuration, a layout missing since its February 2014 release. Other updates include small fixes and tweaks, including an important fix to the GT AIW (driving line). Nothing’s worse than wonky AI, good to see it cleaned up. The latest and greatest version of Silverstone can be found here.
New Build
ISI also pushed build 910 out the front door for the new year. The build primarily fixes bugs introduced in the previous build 906 released in December. The entire changlog can be seen below.
Update 29 (Build 910) Changelog:
FEATURES:
————-
Added option to screenshot directly to clipboard, PLR file entry now called “Screenshot format”.
BUG FIXES / OPTIMIZATIONS:
————-
Fixed multiplayer race rejoin.
Fixed heat haze bug for non-HDR mode.
Fixed Modmgr bug where a deleted package file would still appear in list.
UI / HUD / OPTIONS:
————-
No longer reset widescreen UI config parameter when applying graphics changes.
Clio Cup Update
In larger update news is the complete overhaul of the Renault Clio 197 with the release of v1.51. Updates include new physics thanks to new car data, damage tweaks, updated driver model, tweaked AI, new cameras, liveries and icons. The latest version of the little pleaser can be downloaded here.
Clio Cup v1.51 changelog (from v1.41):
– Switched to ‘WheelsIncludeAllTireMass’ fix.
– Moved to UltraChassis with flex, and slightly better geometry.
– Better motion ratios on account of newer push-rod parameters and slightly soften front ARB to what should be a more realistic level.
– Misc tyre tweaks, more detailed lookup table and extra nodes should make them more accurate over a wider range of conditions. Wear has also been reduced.
– More realistic front and rear brake fade characteristics.
– Auto ignition-cut on upshifts.
– Maximized under tray collision points (up to 12 from 6).
– New steering system.
– Increased CG (on account of better data).
– Auto-clutch more useful (more aggressively adjusted).
– Damage tweaks (slightly stronger suspension against mild contacts).
– Updated shaders.
– Updated driver model.
– Tweaked headlight parameters.
– Liveries replaced/updated/added, all built against an improved template.
– Updated icons.
– Updated to use latest internal / external sound attenuation variables.
– Updated to newest camera standard (centered bonnet cam, etc) and removed a couple excessive cams.
– Minor AI tweaks to correlate slightly closer to player physics.
– Removed some now obsolete lines.
– Plus other miscellaneous tweaks.


Good to see them working on the game.