Reiza Studios has not only hit their crowd funding goal of $78,000 but have smashed it by raising over $100,000 for Game Stock Car Extreme (GSCE). Brazilian Carnival may be in February but I think it just happened again at Reiza Studios!
The statistics of the Indigogo campaign to this point – more on that later – are $100,425 raised by 1,582 people, for an average of $63.47 pledged per person, a pretty solid average for add-on content.
And speaking of the content, what does the successful campaign translate into? The successful campaign means we’ll receive:
- SuperV8
- Lancer Cup
- Lancer Evo Rallycross
- Montreal Modern
- Velo Cittá (Brazillian track)
- Foz dirt track
- Formula V10
- Supertrucks and Supertruck layouts
- Copa Montana (V8 Ute’s)
- Renault Fluence and Honda Civic (Marcas series already in game)
- New Formula 3 Brasil models
- Extra layouts of existing tracks
- Modern Interlagos updated to 2015 spec
- Bonus car and track to be voted on by backers
- Support for long distance races
- Automatic steering ratio adjustment + increased maximum inputs from 3 to 6
- New UI & HUD system
- Drivetrain physics development to demand more realistic gear-shifting
- VR support (including Rift DK2)
- Tire damage and dirt pickup
- Dynamic track conditions (rubber build up on the racing line & marbles offline based on vehicle interaction)
- Custom offline championship tool
- Art pass + additional shader development to boost graphics
Reiza has a lot of work to do, that’s quit the list. As exciting as new content can be – and I am excited about the V8 and Supertrucks – I think the best news is some of the less flashy improvements. Being able to adjust steering ratio in-game and the allowance of 6 controllers have been needed for a long time. So have updated UI & HUD, since no rFactor based UI & HUD has ever looked good. Dynamic track conditions will be another interesting feature that feels more rFactor 2 like than rFactor 1, making you wonder if this will be the first noticeable fruit of Reiza’s recent agreement with ISI.
One question that hasn’t been answered yet is what will be done with the excess money? With Reiza raising an additional $22,000+, is that money going to increase the already long list of improvements or will it be used towards something else? Reiza did say that the gears are beginning to turn for a follow-up to GSCE and I wonder if it would make the most sense to have the excess funds go that way.
I’m happy to see Reiza Studios not only hit, but surpass their goal. They’ve always been the little studio that punched above their weight and they deserve this. Good on you guys out their who donated.
And speaking of donating, if you still want to help out the studio – or get in on some beta testing – you can still do so through the Indigogo page. The campaign has now switched to “InDemand” mode which allows the campaign to go on for an undetermined amount of time, allowing for new backers or current ones to upgrade their support.
I love a happy ending.




Nice to see a studio that needs it and deserves it get the funds.