Right on cue, Codemasters have released V0.9 of DiRT Rally, the Modern Masters update. With the update comes two new 2000’s cars, the Citroën C4 Rally 2010 and the Ford Focus RS Rally 2007. The update also creates the R4 class and features two cars, the Mitsubishi Lancer Evolution X and the Subaru Impreza WRX STI 2011.
[youtube]https://www.youtube.com/watch?v=-9zAEAeBO3w[/youtube]
Well…that was a fancy trailer.
Outside of the new content, Modern Masters brings Group B 4WD and Group A to the latest v.2 car handing model. Additionally, this update brings some changes that the community has been clamoring for, including stage distance and elevation on info screen, manual control for headlights and wipers (thank you), co-driver timing fixed at Finnish rounds (again, thank you), and on-screen steering wheel rotation that matches you when driver arms are off.
The rest of the updates can be seen below. Again, another really great update. Will be interesting to see what V1.0 has in-store!
DiRT Rally V0.9 Modern Masters Update
New R4 class with 2 cars (Subaru Impreza WRX STI & Mitsubishi Lancer Evolution X)
2 new cars added to 2000s class (Ford Focus RS Rally & Citroën C4 Rally)
v.2 Car Handling on R4, Group B 4WD and Group A
Additions and Community Requests:
Stage distance and elevation is now shown in stage information screen
Steering rotation in cockpit now matches actions of player when the driver arms are not shown.
Manual control for headlights and wipers
New liveries featured on some cars including the Repsol livery on the Lancia Delta
Countdown timer added for the last 60 seconds of a Rallycross race
Grid Order and Assists added to session options in PVP
Player preferences is now available in the Lobby and Online Service Area
· Fixes
o Fixed the CPU detection so the correct thread strategy is chosen for your PC. This fixes the stuttering issues that we may have introduced in v0.8, sorry about that!
o The achievement “Visceral… but in the correct meaning of the word” is now only unlockable when meeting the required criteria. This should mean it is a proper challenge to unlock again.
o The timing of some co-driver calls for Finland have been adjusted, they won’t be as early in some places. Also, they’ve got a bit braver so they’ve raised their volume a bit too.
o Advanced Custom Wheel configurations are now saving correctly, Clutch deadzone and saturation settings will now be saved with wheel settings too. Yay!.
o Animal protection services have been on the phone so we’ve had to move the wildlife on some stages to safety.
o Issues with systems crashing at the start of a stage when using AMD Crossfire are now resolved.
o The game will save after you receive your rewards from online events – yeah, they didn’t do that before.
o Fixed a crash that would occur if you exited to the menus in a Rallycross event at the semi-finals .
o Fixed the Logitech G29 actionmap so you can navigate the menus correctly – we finally got hold of one to test it out.
o Fixed repair puncture OSD text remaining on screen after the player retires.
o Fixed the wrong points being displayed for entrants when any of the reverse grid options were enabled in PvP.
o “Gotta Get Me One of These” and “Any Given Sunday” achievements both now unlock when completed in any relevant online event.
o Spectating another player crash at high speed in PVP will no longer break the camera changing system.
o The mouse cursor will now hide when the mouse is not moved for a short period of time, solving the issue where the mouse cursor would remain on screen when played in windowed mode.
o AI difficulty levels should now be working within league play.







They had this on their website as well…awesome….
“We’ve even added seat adjustment so that you can now move the seat forwards, backwards or tilt it. This may cause some bugs when you push things to the extremes with a very high or low FOV but we’ll be tidying it up for Winter Wonderland.”
You can move the seat. YAY!!! Yeah fov can be moved… Hey the wipers can be manually turned on or off. Cool. Really loving this game….
However… I still can’t get the steering wheel to go away. It just sits there. No arms, does not turn… And the lights will NOT come on during the day so I can see the gauges.
OMG, Winter Wonderland! I cant wait for snow tracks 😀
What do you guys think about the physics simulation? I love this game’s potential but so far (up to v0.9) I’m frustrated by the “go fast” pedal (instead of throttle), “slow down” pedal (instead of brake), and the infamous “magic breaking power at the rear wheels” lever (instead of handbrake).
I’m curious what you mean exactly; the inputs aren’t responsive? I’ve only played 20 min so far, finally got it set up last night.
Yes, I should stop trying to be sarcastic (it’s quite difficult in your second language). I mean the setup works properly but the physics simulation is too charged towards arcade driving in my opinion. For instance, I’m driving at 130 km/h an old 1960’s Mini Cooper and whenever I brake too late due to a late pace-note I can’t fathom why this car reach full stop almost like a Formula 1 car even on loose surfaces (wet gravel, snow and tarmac… only ice seems to be slippery).
That is odd, I have not had any problems with my pedals in this game. I am having trouble with the throttle in Project Cars in street cars at corners at partial throttle. No other games…
I am getting addicted to this games progress and sheer awesomeness and its a great complement to iRacing, tested Dirt Rally with Simvibe yesterday and the Finland stages with all the jumps made me sitting there just smiling 😉