Live For Speed S2 – Version 6F Released and S3 Report

Live For Speed is one of the longest running active sims, with builds dating as far back as 2002. Proving that it is standing the test of time, another new patch has been released, bringing the title to version 6F.

A variety of display types, including stereoscopic 3D and the Oculus Rift, are now supported. The graphics engine has been updated to DirectX 9, allowing higher quality special effects while maintaining compatibility with older versions of Windows and Linux. For more information about the update, and how to utilize the newest features, you can check out the official post here.

The developers have also provided an update on the long-in-development S3 update. While it has taken longer than expected, they have reassured that progress is being made on S3. To help tide customers over during the wait, an updated version of the Westhill Circuit. The track has been known as being fairly undeveloped, so the developers are bringing it to a standard that takes advantage of the latest updates to the sim. A test version is planned on release in a couple weeks.

After Westhill is released, development will continue on S3. Eric Bailey is set to continue adding new circuits to the sim, while Scawen Roberts is improving the tire model. Right now, the tires are in a state where they feel good, but work needs to be done to accurately recreate the physics side of things.

Have you been waiting for the release of Live For Speed S3? Let us know in the comments.

 

List of changes from 0.6E to 0.6F :

3D device support :

Select 3D near the top of View Options to select device
Supports Oculus Rift, 3D monitors, projectors, TVs, headsets

Graphics :

LFS now uses DirectX 9 (previously used DirectX 8.1)
Random weather selected by default when loading a track
Mirror antialiasing is now available (in Graphics Options)
Improved transitions when switching between interface screens
Misc option to select CTRL+S screenshot format (bmp / jpg / png)

Various :

Updated translations – thank you translators
Message “Track loaded” now shows which track was loaded
Lateral and longitudinal accelerometer now works realistically
CTRL+ and ALT+ (assign text to F keys) visible in mouse / kb mode

Commands :

/refresh refreshes list of setups / hosts / replays
/setup now works correctly (loads setup) in garage screen
/colour and /setup without a parameter now select default
/join hostname from entry screen now tries to join named host
/exec and /wait can now take filenames with spaces in quotes
/track command (change track) accepts a weather parameter
e.g. /track BL2R 3 selects BL2R with 3rd weather

Fixes :

OOS error after an idle car was hit by objects
OOS error when an car was pushed out of bounds
Some glitches in the movement of vertical sliders
Helmet stayed the same after changing driver in MP replays
Some controllers could make mouse axes unavailable for use
MAX ALPHA (unsorted) message after adding 900 chalk objects
Joining host OOS if host started with invalid /weather value
High frequency changes in acceleration were filtered in OutSim
LFS would crash if more than 8 game controllers were connected
Text entry was not always cleared when entering the meeting room
F key text was delayed if pressed in warning or selection dialog
Stuck in game after Alt+F4 / X button after edit in SHIFT+U mode
Setup could sometimes be corrupted when joining – now spectated
NumConns was set to zero after disconnecting from an online host
Arrow keys in input dialog were re-enabled by code page selector
Joining car could not enter physics when many objects were moving

1 thought on “Live For Speed S2 – Version 6F Released and S3 Report”

Leave a Comment

Your email address will not be published. Required fields are marked *

Scroll to Top