Sector3 Releases ADAC GT Masters and R3E Patch

Sector3

Sector3 Studios has released a new update for RaceRoom Racing Experience, adding a variety of updates, including the long awaited singleplayer and multiplayer features. The sim now features improved Force Feedback, largely in part for improved track surfaces. This update also sees the release of the ADAC GT Masters content.

[youtube]https://www.youtube.com/watch?v=QJ9RyYlGr0Y[/youtube]

ADAC GT Masters features the 7 GT3 cars currently available in R3E, including the newly released Mercedes-Benz SLS AMG GT3. The pack also features 6 circuits, including renovated circuits from DTM Experience. ADAC also features 24 new liveries for the sim, based off of the 2013 ADAC GT Masters season. The pack retails for 1133 vRP (around $13), which is an 85% savings over buying the content separately.

The sim includes a full featured singleplayer mode as well, which is also taken from DTM Experience. The Multiplayer Alpha has now been made available to all R3E players, so you can now race against your friends! To go with the release, new placeholder menus have been put in place, which Sector3 works on developing a web-based interface.

For the full list of what has been implemented in this massive update, you can check out the changelog below. Judging from what I’ve seen in the Steam community, this update has launched a very positive reception! If you haven’t given RaceRoom Racing Experience a try, what better time than now? If you want to check out our thoughts on the title, check out our impressions on it here.

Have you given the latest R3E update a spin? What are your thoughts?

What’s New (Summary):
• New RRE menus and overlays.
• Single Race in R3E.
• Multiplayer Alpha for R3E.
• Pack system in store.
• Dynamic discount system.
• New Force Feedback
• New Road bumps in listed tracks below.
• AI difficulty can now be selected (R3E only for the moment)
• New skyboxes.

New Content:
New Class in R3E – ADAC GT Masters 2013 Car Class
• Ford GT GT3
• Chevrolet Corvette Z06.R GT3
• Audi R8 LMS Ultra
• BMW Z4 GT3
• Chevrolet Camaro GT3
• Nissan GT-R GT3
• Mercedes-Benz SLS AMG GT3

New Car in GTR3 Car Class
• Mercedes-Benz SLS AMG GT3

New Tracks in R3E
• Nürburgring
• Motorsport Arena Oschersleben
• EuroSpeedway Lausitz
• Red Bull Ring Spielberg

New Liveries
• 18 new Free liveries for Aquila CR-1 Sports GT
• 20 new liveries for BMW M1 Procar
• 10 new liveries for Chevrolet Daytona Prototype

Game:
• Added a new force feedback settings tab in options with modified and added ffb settings.
• Optimized loading performance
• Changed car reflection option to have Low and High settings.
• We now automatically center the window on screen in windowed mode.
• Changed default value for cockpit head movement from 0.5 to 0.1
• Added option to change AI difficulty in R3E.
• Added Single Race in R3E.
• Added Multiplayer Alpha in R3E.
• Optimized reflections and rendering.

Multiplayer:
• Fixed an issue where the player count wasn’t updating until player had actually joined the track which was resulting in wrong player numbers in the browser.
• Fixed an issue when a player comes from a session without damage and starts a new session in another game mode with damage, damage was off.
• Fixed incorrect wheels RPM for remote cars.
• Improved precision for wheels RPM for remote cars.
• Fixed off-by-one error when rendering remote cars.
• Added smoothing to velocity and rotation of remote cars for better collisions.
• Fixed an issue where the player would get a replay without thumbnail after exiting a MP game during practice.

Art: 
• Updated skyboxes.
• Updated Oschersleben with new road shader, optimizations for performance and ffb.
• Updated Zandvoort with new road shader, optimizations for performance and ffb.
• Updated Lausitzring with new road shader, optimizations for performance and ffb.
• Updated Hockenheim with new road shader, optimizations for performance and ffb.
• Updated Red Bull Ring with new road shader, optimizations for performance and ffb.
• Updated Lausitzring with new road shader, optimizations for performance and ffb.
• Updated Portimao with new road shader, optimizations for performance.
• Fixed a flashing building issue in Mid Ohio.
• Updated RaceRoom Raceway with optimizations for ffb.

Camera & Physics & Force Feedback:
• Updated default profiles to the new FFB improvements. Note: Your old custom profiles will be renamed and backed up when you launch the game after the update. These profiles should not be used due to the new FFB changes.
• Added Thrustmaster T300RS Racing Wheel default profile.
• Added Thrustmaster TX Racing Wheel default profile.
• Modified grip on grass.
• Decreased opponent car volume for all GT3 cars.
• Fixed Brands Hatch Turn 2 camera.

Audio
• BMW 635 CSi – Adjusted external sounds.
• Fixed naming issues with DTM pitstop samples.
• Improved BMW GT3 Z4 external sounds.
• Updated GT3 car backfire sounds.

Portal:
• Added pack support. Store can now have content packs.
• Added dynamic discount functionality that gives additional discount on overlapping or owned content.

7 thoughts on “Sector3 Releases ADAC GT Masters and R3E Patch”

    1. Yes. For once the word “epic” is being used with absolute justification.

      This update has completely legitimized this sim. It is now seriously in the conversation with all other sims both current and in development.

  1. I have always felt entertained of the nice quality sound and the whole feel of the game and hoping this patch enhance it further and I also hoping the Nvidia graphics bug is sorted out .)

  2. Been driving this one from the start. Also a betatester. Always liked it. But one issue that my friend doesnt like is that the car pivets on the middle of the car with a needle if you guys know what i mean….i myself dont Think its a big issue like him, Always liked it. But now after the big patch, most of it seems to be gone, and the feel is better. REALLY LOVE this game, also have DTM, also very good, but been waiting for multiplayer for soo loong. And now its here, but i wonder how they do with servers etc. Because now theres only about 20 people driving….is it made so just Europeans can drive together, and US together and so on ?? Because noticed this on F1 series aswell, anyone know how it works ? Anyhow, u guys out there that hasnt tried it yet, GO DO SO NOW =) Also, i used to drive with a Wheel, anything from Dirt series, F1 series, Forza, Gran Turismo to iRacing and Richard Burns Rally, and LOVE all of them. Only problem for me is that i wouldnt per monthly or so like in iRacing, will never happen, even how good of a driving sim or whatever it is….

    1. The thing i meant also was, hehe, even if it just got released, there must be more then 15-25 people driving this game..?? I played at approx 00-02 in Sweden….also like this in F1 series, even if it have been out for a week or two, so whats the deal here…gotta be more people than that playing those game all over the World…

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