Last week, Sector3 announced the latest addition to RaceRoom Racing Experience (R3E), ADAC GT Masters 2014. At that time we wondered out loud what would be the difference between the 2014 version and the recently released 2013 version besides new paint schemes? Well Sector3 must have heard us (or already had a marketing plan of trickling new info out until release…but lets pretend its the former) because they have now shed some light on the new features in the circa 2014 version.
What we know. First, 2014 will be an “Experience” like DTM not just a pack like 2013 was. It will feature 6 car models from 5 manufactures with 19 cars on the grid. It will come with 8 tracks, 6 previous R3E tracks and 2 new ones, Slovakiaring and Sachsen. If you already own some of the content (like the cars and tracks from 2013), there will be a pre-owned discount.
As far as features for the 2014 title, here’s what we know:
- New “Car Status HUD” feature in “Get Real” physics mode that makes the driver take care of their car’s engine, transmission, body and tyre wear.
- Win a race in Championship mode one week and get “Success Ballast” the next week.
- Minimum 60 second pitstops per the GT Masters rulebook that allows for tyre rotation or tyre change.
- Amateur and Pro driver pairings result in a competitor’s car being quick one stint and not so quick the next. Also means that you must initiate a driver change during pitstops, even though you play the role of both the Pro and Amateur driver.
- New “Pit Request” feature that was previewed in this tutorial video.
- “Wrecker Prevention” that transforms wreckless driver cars into harmless ghost cars (interesting concept).
And one more thing…it’s being released this week.
























This is good. I was disappointed that there was nothing but cars for the 2013 ADAC GT Masters. This will give me more of what I was looking for. Looking forward to it (along with the new tracks).
Well the discount is good.
I am interested in seeing the full package of settings actually work, in DTM, although 15 minute races don’t really need pit stops. I was just on R3E trying the Daytona Prototype Corvette on Laguna Seca and I kept stripping the gears. You must use the clutch if the little boxes are displayed. I really only use it to launch or turn around, so I had to turn auto clutch on, which allows the clutch to be engaged, but does it automatically if you do not.
I see the pit stop is for single player use, for now at least. I just watched the video. Really a cool game, the deeper you go the deeper the game tactics become involved…
Actually GTR2 already had circa the 80% of the technical innovations except tyre swaps, adactable AI and driver changes animations. While not used commonly, the gMotor2 provided a friction damage algorhitm too!
I’ll simply stay with His Royal Highness this december. And, perhaps, the next one as well. 🙂