RaceRoom Racing Experience – Large Patch Released

SimBin Studios has released their latest patch for RaceRoom Racing Experience, and it’s a doozy! Tipping the scales at over 3 GB, the latest update to the free-to-play racing title introduces a multitude of updates and enhancements. Most notable is the Multiplayer Alpha, for whoever has the DTM Experience 2014 Season Pass (2013 DTM Experience owners will gain access in a couple weeks). 4K resolution is also officially supported, if you have the means. For a full list of what has been added, check out the changelog below.

RaceRoom Racing Experience is available to everyone on Steam, and comes with five cars and two tracks. Additional cars and tracks are available for an extra charge. DTM Experience 2013 is 50% off in this year’s Steam Summer Sale, so if you’re looking to get in on the MP Alpha, now you can get in on it for a discounted rate.

For more information on RaceRoom Racing Experience, you can check out our in-depth look here. Have you given R3E a spin? What is your favorite car-track combination on the sim?

Changelog

Game:

Added Multiplayer Alpha for DTM Experience 2014 Season Pass Holders. MP Alpha will be available to all DTM Experience 2013 owners with next patch in few weeks, and to all R3E users at a later date.
Added new content for upcoming competitions.
Added new content that will be available soon.
Added keybinding options to increase/decrease head movement in cockpit.
Fixed a memory leak in car setup screen.
Various updates and fixes to localization.
Fixed some issues that was occurring with the lap counter in Instant replay.
Fixed an issue with the resource clean up when exiting to menus.
Fixed an issue where the options menu would become broken in DTM, after playing a championship.
Fixed an issue where the replay metadata could get the wrong game mode tag. (Menu instead of Race etc.)
Fixed an issue where the raceline was under tarmac in RaceRoom Hillclimb reverse layout in Apex Hunt.
Fixed the lap distance for RaceRoom Hillclimb.
Fixed wrong layout/livery in R3E Menus after leaving DTM Experience.
Fixed an issue where player could drive while in garage menu in HillClimb track test.
Fixed a threading issue in screenshot sharing.
Fixed an issue where competitions that had required content wasn’t communicating properly with online protocol to get users content list.
Fixed a crash that could occur when clicking “yes” in “found device without profile” dialogue window.
Fixed an issue where the steering would look choppy in replays on high rotation usage.
Fixed a memory leak on startup of Leaderboard challenges. (Stats)
Fixed steering linearity/ratio issues.
Updated all the controller profiles for steering fix to take affect. (Analog sectors are now 0.0 by default on steering wheels).
Fixed an issue where Championship replays were saved as Track Test.
Fixed an issue with DTM Experience Q4 parameters.
Fixed sector times appearing when disabling all HUD via options.
Improved replay fidelity by improving wheel deflection calculation.
Fixed an issue where HUD overlays could show during post race results.
Fixed exhaust flames appearing while the car is stationary.
Fixed so the reverse lights go off with ignition and when engine is starting.
Fixed an issue where the AI names would appear for a frame at the lowest position on the position bar, whenever they completed a lap.
Fixed a bug in media hub with screenshots and vault files.
Added start lights to HUD.
Fixed a crash that was occurring when completing a hillclimb session.
Optimized HUD overlays for better performance.
Various memory optimizations.
Optimized Object physics (non-car objects).
Fixed a crash that could occur when repeatedly racing in a HillClimb Leaderboard Challenge.
Fixed a crash that was occurring when ending a race session through the pause menu in DTM Experience.
Fixed an issue in DTM Experience where the player could get wrong starting position after qualification.
Updated Shared Memory with more data. Documentation coming soon.

Rendering:

Adjusted the mipmap filters to reduce artifacts in mipmaps. (distorted textures with thin lines such as text, numbers etc.)
Fixed an issue with the sun bloom blowing up at the edges of the screen.
Fixed slow-mo motion blur for num-pad controls.
Fixed an issue with shadow rendering.
Added 4K resolution support.
Fixed color issues on car windows.
Fixed an issue with the preset shader quality on medium settings.
Fixed LOD issues with rim types and trunk on cars.
Improved particle culling of systems.

Art:

Fixed Hud rev not matching with the gear indicator on various cars.
Fixed a texture intensity issue on BMW M1 Procar.
Updated all DTM tracks for corner marker update.
Various minor art fixes to all DTM tracks.
Updated liveries on various cars.
Various art fixes to BMW Alpina B6

Audio:

Fixed an issue where engine sound was louder from front on some cars.

AI & Physics & FFB

Slight vibration tweaks to surface values of main road and secondary roads.
Refactored AI code.
Fixed an issue where loss of force feedback could occur when starting a new session.

Portal & Online Protocol

Added various improvements to the Leaderboard system in backend.
Added ability to display Leaderboard entries for ANY difficulty level.
Made minor changes to the transaction history.
Added Multiplayer Browser.
Added sorting by player numbers by default.
Added show friends on the server, in the MP browser.
Added additional information about the server, in the MP browser.

3 thoughts on “RaceRoom Racing Experience – Large Patch Released”

  1. As great as the physics already were in the game, this will be a game to be reckoned with. I will wait for multiplayer, I don’t like the DTM cars very much, the sound is dreadful. ADAC is a different story, I want that. I did upgrade to Premium membership, pretty cheap for a year. Looking forward to playing in Race Room.

  2. Any idea when this will occur? I was just there, thru STEAM, nothing. Thru the game, nothing. I did get Race Room WIP shortcut that does not work…

  3. They seem to have tightened things up a bit, physics-wise. I felt the physics were a weak point compared to games like iRacing, rF2 and even GSC2013 (among others). There still seems to be a “floaty” feeling to the physics and the cars still don’t feel quite planted on the road. But, this patch is a step in the right direction.
    Personally, I love the DTM cars but I’m also looking forward to the ADAC release later this year. I really enjoyed driving those cars in the recent Competition online.
    The latest NVidia drivers seem to have fixed my crashing problem (fingers crossed).
    I’m more curious than anything about the multiplayer. I doubt I’ll be online with this game very much. I have iRacing for that. I’m more interested in the offline racing with this game but I understand that people are very anxious to get their hands on the MP.

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