After releasing the quite substantial version 1.30 of Automobilista together with the Adelaide DLC and the ARC Camaro a couple of weeks ago, Brazilian Reiza Studios have now released a small follow-up hotfix patch, which can be downloaded now via Steam.
Considering it is only a small update, still a lot has changed. For example, some tracks have been given new terrain textures, Adelaide has received some additional trackside buildings, AI has been improved in some places and some minor bits and pieces have been ironed out too, such as a wrong reference to “fuel” in the menus.
Here is the full version 1.31 changelog:
- VX: Added function to feed main leaderboard & split TToW leaderboards, along with an in-game tab in TT mode to see both timing screens
- Fixed max number of opponents on various series to the correct total
- Switched back incorrect “Ethanol” references in UI to “Fuel”
- Further global improvements to AI brake usage & re-callibrated AI performance for SuperV8, F-V10, F-Reiza, Boxer Cup, ARC Camaro, Mini, Ultima Race
- Updated engine wear parameters in several cars, addressing some reported issues
- Slightly adjusted default brake bias in several cars (won´t affect saved
- Adelaide: Added remaining trackside buildings; Generally improved AI paths in all versions; Corrected speed limits; Corrected AI entering Pitlane; Improved cut detection on 1st chicane
- Oulton: Updated terrain textures, using new method
- Brands: Updated terrain textures, using new method
- Caruaru: Fixed invisble wall on infield
- F-Vintage: Adjusted wheel LODs for better performance
- Mini: Fixed sound issue with reverb from previous version
- Boxer Cup: Adjusted default tire pressures
- ARC Camaro: Fixed body lighting issue at night; improved cockpit textures; improved sounds
- Caterham: Updated 620R suspension rates
- Opalas: Corrected small sound errors in 86 version; Corrected fuel consumption & estimate; Small tire revision in 86 version


