Codemasters F1 2013 Patch #2 Available

A major bug was uncovered in the most recent version of the Formula One franchise where your FPS (Frames Per Second) effected your lap times.  Better FPS netted you faster lap times.

Codies has released a patch that addresses this bug and a few more items.

Here’s the release notes:

PC FPS Issues:

  • We’ve made further improvements to the PC FPS issue whereby higher specification PC’s had a considerable lap time advantage over lower ones.  The difference now should be negligible and should allow fair competition between all players.  Again we are aware this is a hot topic and will continue to monitor the forums for feedback once this fix is live.
  • At 30+ FPS the track will now rubber in.

Minor Fixes:

  • In Online Custom Races AI and player cars that have retired will now be removed from the track correctly.
  • Improved AI replication on high latency / low bandwidth connections in Online Custom Races.
  • Corrected Professional and Expert AI difficulty on Sakhir (Bahrain) & Monza.
  • Fixed an issue where on certain hardware all menus would be black.
  • Force feedback settings have been tweaked to remedy the mid corner ‘dropout’ that some players were reporting.

The above fixes (where relevant) for the Xbox 360 and PS3 versions of the game are currently being tested and verified. These require additional submission and authorisation from Microsoft and Sony so the release date for these will follow a little later than the PC version.

Information on the previous PC patch can be found here.

I mentioned it in an earlier post that our F1 2013 review is coming soon. Hopefully by the weekend.

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