Sims require updates, and F1 2018 marks no exception. A few weeks have now passed by since Codemasters’ latest title launched and by now, two patches have landed. Both patches mainly contain bug fixes, but a few new features like updated liveries or global leaderboards now being shown in Steam!
Version 1.04 (August 28) – Changelog
- Updated the Power Unit and Research and Development tutorial videos
- Updated the default ghost cars for the Classic era in Time Trial
- Stopped AI cars being teleported to / from the pit lane
- Improved Multiplayer bandwidth evaluation
- Improved stability in online sessions
- Fixed Julian Fébreau being correctly referenced in the broadcast UI (French only)
- Correctly limited Xbox One voice communication to the number of players shown during loading
- Improved stability and various other fixes
Version 1.05 (September 4) – Changelog
General
- Interviews – Option included to turn off or extend the interview timer – you can find this option
- in Preferences -> Gameplay Settings -> Press Interview Time Limit
- Fixed an issue where race fuel load was insufficient to finish a race after using the race strategy practice program in a restarted practice session – NOTE: This fix will only apply after you go to the next Race Weekend. You may also have to complete a Race Strategy Practice Programme for it to take full effect
- PC – Fixed issues with Thrustmaster T300 wheel
- PC – Game now works with AMD Phenom CPUs – (without the need to use the Beta workaround) NOTE: These CPUs are below minimum specifications to run the game and are therefore not technically supported, so you may still experience some performance issues
- Updated the Abu Dhabi tyre compound selections
- Fixed a crash when fast forwarding an instant replay
- Re-balanced Medium Traction Control Settings
- Fixed an issue where AI team mates could become stuck queuing in the pit lane
- Updated the Baku track map to include all DRS detection zones
- Improved game stability and various other fixes, including fixing the most common crashes on PC.
- Fixed a crash that occurred on the last corner of Shanghai
- PC – Fixed an issue where resolution changes cause partial black screens during cut-scenes
Multiplayer
- Fixed an issue where hosting a lobby after leaving a classic race resulted in some players being locked to soft tyre compounds
- Fixed an issue where a dedicated spectator who is a client can get de-synced information for pit lane status in the position list
- Fixed a crash when spectating qualifying sessions
- Improved game stability and various other fixes
Version 1.06 (September 10) – Changelog
- 2018 Car model and Livery Updates
- Various livery and sponsor logo updates to teams
- Updated McLaren nosecone
- Updated Ferrari mirror mountings
- Updated Force India sidepod turning vane geometry and steering wheel materials
- Updated Renault front wing and rear wing endplates
- Updated Haas sidepod turning vanes, mirror mountings and halo geometry
- Vehicle Performance Updates
- Can now change AI difficulty between sessions
- Updated DRS Detection zones for the 2018 Singapore GP
- Updated Hungary and Singapore Track Map Videos
- Fixed an issue where it was possible to have DRS use on incorrect parts of the track after using instant replay
- Made some adjustments to the AI R&D Progression in Career
- Achievements – “Every artist was first an amateur” should now unlock correctly
- Fixed an issue where the player was being awarded an incorrect 10 place grid drop penalty instead of 5, for changing a gearbox in career
- Fixed an issue where the player was being awarded a 5 place grid drop penalty instead of 10, for fitting an extra MGU-K, Control Electronics or Energy Store component for the 1st time.
- Xbox One – Fixed Xbox Voice chat not working
- PC – Global leaderboards are now showing in the Steam client
- Multiplayer – Fixed an issue in multiplayer where the host was able to select re-start session after receiving terminal damage
- Multiplayer – Fixed a deadstate issue for players starting OSQ when the host and secondary host are dedicated spectators
- Multiplayer – Fixed an issue where cars would spawn on top of each other after joining in progress a OSQ session and then loading into a race
- Improved stability and various other fixes











