Improved Autodromo di Mores Circuit Released For Rfactor2

This week sees Image Space Incorporated’s improved Autodromo di Mores circuit released for rFactor2! The team at ISI have been hard at work polishing the Italian track. Tim Wheatley from ISI has informed us about some of the improvements that have been made to the circuit. A couple of the main ones include 4K textures and an all new “AIW”  or Artificial Intelligence Waypoints, which basically control everything the AI does, such as following racing lines, grid and garage spots, as well as checkpoints.

rFactor2 players can download the 337mb circuit file on Steam right now. Players that already have the circuit installed on their PCs can expect it auto update via Steam’s workshop.

A little about the Autodromo di Mores circuit:

Located on the island of Sardinia, the Autodromo di Mores has a short layout of 1.650 km (or 1.024 miles) with a total of nine turns and is raced in an anti-clockwise direction. Opened in 2003 and licensed to host both two and four wheel motorsport events, this circuit is the only circuit to be found on the Mediterranean island!

Autodromo di Mores

List of improvements implemented by ISI for the Autodromo di Mores:

– TDF updated to actual standards
– New HD Track Loader
– Fixed a terrain mesh triangle causing a black patch.
– Fixed Tire Canvas not tagged as light receiver
– Fixed main Starting Light Overhang Z fight
– Fixed missing caps on main Overhang
– Fixed some mesh shadows groups assignation
– Fixed floating shadows in pitlane when using low shadows settings
– Fixed unwanted cut warnings
– Fixed Sewers mapping
– Fixed Asphalt bicolor patch edges to match crackle decals
– Fixed Verges mapping
– A tad more saturation for all Grass Textures
– Terrain maps now in 4K version
– Green Defender Barrier; Fresnel Specular smoothed out to avoid edgy/glitchy speculars
– Vegetation; a tad more luma for all tree/bush textures
– Cones; a tad less sat/luma for albedo map
– Tweaked specular for different asphalts
– Stripes specular tune to match reference
– Added Test Team RRBINs
– AIW various improvements
– Added more side cams.
– All roads updated to latest RealRoad shader
– All roads remapped
– gMotor Normals export for all mesh
– Material optimization and matballs cleaning
– Overall texture tweaking to balance the HDR output
– Applied random VC in the vegetation color palette, for all trees.
– Glass optimization to work a tad better with actual Static
– Fixed outer terrain overlapped vertices causing black patches

AussieStig

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