rFactor 2 community members DJCruicky and Tosch have released version 1.80 of the Nordschleife Tourist circuit, one of the most popular circuits on the sim. They have been hard at work, taking over from where pleclair left off, and have introduced a laundry list of improvements to Nordschleife track, originally made for rFactor by com8. The track has also seen a variety of optimizations, to help maximize performance and frame rate. For the full list of updates, check out the changelog below.
DOWNLOAD NORDSCHLEIFE TOURIST 1.80 HERE
RFACTOR 2 FORUM THREAD
Have you given the latest version of the Green Hell a spin? Let us know how you like it!
Version 1.80
DJC change log v1.70 to v1.80
– Re-done AI pit paths in pit area and paddock. Had found a bug where groups of cars could not stop in time to enter Pit entrance. This was because the way-path that leads from the main path was just not long enough on the original.
– Staggered the pit boxes 1,11,2,12,3,13….,etc, instead of 1,2,3,4,5,6……. Should reduce the chance of someone pitting right in front of, or behind, you. PIC HERE
– Fixed collision of pit guard rail where it only worked in one direction . Before you would get sucked out if you were to touch it.
– Cleaned up the texture of the ticket house in Photoshop best I could do.
– Recoloured the gate ticket machines to match the colour of the new real life ones.
– At the ticket machine, left hand lane, replaced missing brick kerb, was just a long hole before.
– Lowered the white lines marking the lanes by a few cm’s. They were floating to high above the road, I guess that would look bad in 3D.
– Extended pit exit.
– Installed some much needed working pit exit lights.
– Made brand new pit exit chain railings and posts, all to match nearer real life ones.
– Re-Modelled cones and added them to pit exit. They glow in the dark too.
– With the exception of the cones just before the chain railings, made them all moveable. Before they were glued like concrete.
– Cleaned up the edges of the paddock signs. Before all the edges were all jagged like staircase, now they nice and smooth. Also, removed the flicker from them where the pole would flicker in and out of them from a distance.
– Built near pit exit a glow in the dark info track warning screen just like the real Nords one.
– Planted billboard trees around the paddock area (High and Max track detail).
– Changed colour of 3d grass in the grass patches round the paddock. Made the dirt and grass level with top of kerbs. Dirt blended the edges. Filled in all the cracks. See Pic Here.
– Remodelled the roof of the booking office to make it look less like a paper umbrella. Made the walls have glass ready for a new texture by Tosch. Planted some shrubs next to this building too. Added billboard to the red devil restroom. See Pic here.
– Made changes to mesh of the red devil restroom to make the textures less wonky and more straight. Raised the whole building out of the ground by 25cms.
– Removed stone kerbs at Hocheichen, Quiddelbacher Hohe, Flugplatz, Wehrseifen and Breidscheid. Stretched grass over the holes, blended the edges with dirt where needed. See Pic
– Adjusted the the colour of the Bilstein logo at the bridge.
– Fixed a lot more crowd lines and tents that I found floating or underground.
– Fixed a length of bushes that flickered just passed the old pits along the left in Hatzenbach area. Just too many billboard objects sharing the same space.
– I made a hill of trees near the GP Circuit higher by 20metres that you can see from one road at Hatzenbach.
– Fixed the missing left side of the old pit building. It’s not viewable from in car but was an eye sore when watching from the new TV cams. See Pic here
– Fixed a lot of road signs where their poles were not viewable from the rear side. Looked odd when watching from TV cams where you would see floating signs without poles.
– Changed material settings on many objects to make them flicker or flash less.
– Made all the camp-site fires glow better in dark.
– Gave 73 track marshals a flag to hold. Green, Yellow & Blue etc. (qualify and race only). HUD flags should now work too.
– For race only, I blocked the right hand lane at pit exit. Bug was reported that you could gain a lap on everyone else if you started from pitlane and by going through this lane. See pic
Performance changes:-
– More LOD changes in order to both improve FPS and reduce pop up’s where needed
– Removed many disused files lurking within all the Mas files. Totally unused. Files going back from the very first versions, files like tree walls, guard rail maps, tree maps, many unused normal maps, old set of Tattoo files. This all, totalling over 690 files, knocking 207meg off the download size. (I’ve backed them all up incase I ever need to use any of them)
– Removed unnecessary collision from track side objects that don’t need collision detention. Objects outside the crash barriers that you would never touch. Weather this improves performance no idea, but no harm done doing it.
GP circuit integration:-
Unfortunately nothing has been done in this area. It’s just as Pleclair left it. But a nice little Easter egg, what I have done is allow you access to the circuit if you drive through this crash barrier, seePic here .
Don’t expect anything like real road, smoothed road meshes, AI paths etc. Do expect missing buildings, holes, floating people, flying trees and a bumpy ride :p:D. Better than nothing :D. I added some cones and crash barrier at end of the circuit to guide you back on to the main Nords track.
TOSCH change log v1.70 to v1.80
– New cams. One cam group by “boblevieux (cam group 2). Moving cams in group3.
– Modified TDF file (should be less bumpy in some parts, thx for the feedback to all testers)
– Extensive AIW changes, corridor adjustments
– Lots of new and modified textures
– New HDR profiles (cockpit view improved)
– New real road presets
– New loading screens and Icons
– Added more shadows
HDR Profiles
Tosch has provided some HDR profiles. After choosing which one you want, due to a small bug with rF2, you must exit the track then reload the track again. That should load the profile correctly. If you don’t the graphics appear darker than they should be. You should only need to do this once, unless you need to change profile again.


rF2 version vs AC version in 3, 2, 1…
AHHAHA….useless
AC all the way!We said it 100 times….rfactor without modes is nothing 😉
AC looks pretty but I still prefer the physics of rF2. Just sayin’…..
But, I like both sims. They all have their strengths and weaknesses.
Yes rfactor has good physics but i would like to have same cars in order to compare them… 🙂
Oh, I’m sure that we’ll see plenty of the same cars in the future. For instance, there is a terrific DTM mod for rF2 (from United Racing Design) and I know someone is working on a DTM mod for AC. And, in fact, there are C6R’s in both games if you’re looking for some comparisons now.
Yes i have purchased all the mods for rfactor 2…they are awesome,but we must have “original same content” to make the comparison 🙂
imo the C6R version 4 is much better to drive in AC…whats your opinion?Im not an AC fanboy but i like supporting companies that giving you a lot, in a logical price…can u imagine after 2 years how AC will look like?A lot better than rfactror looks now,dont forget its a 2 years old game…
Well, I don’t know how you can say the C6R is much better to drive in AC. I actually prefer it in rF2. Perhaps it’s just what you’re used to. I’m much more into the driving experience (i.e. physics) than the aesthetics of a racing sim so the fact that AC is prettier than rF2 doesn’t bother me in the least. And, to be honest, I still think rF2 is a very good looking game. But, no, it’s not as pretty as AC or pCars.
And, yes, GSC Extreme is terrific. Arguably the best bang for your buck in all of sim racing. I think it has the best FFB in the business along with a great selection of cars. And even though the tracks may not be household names, they’re all very good and fun to race on.
I don’t have a clear favorite sim at the moment. I race AC, rF2, GSC-X, iRacing and RaceRoom Racing Experience. I like all of them. And I’m looking forward to pCars later this fall. Whatever sim you like the most, this is a good time to be a fan of the genre.
Yes the last 2 years are the best for sim lovers…i havent found the best ffb for rfactor2 yet (g27 user)…its different from gsc…i hope racing xp will have a good ffb after the update…for pcars i hope to be as good as it looks but i dont think it will be like AC and rFactor2 in physics…but yes for that damn game called rfactor2 i want to find the best ffb for my g27 cause its one of the main reasons i stoped playing it,and for its content also…so cya in track my friend 😛 (whats the name of your steam account mate?) goodnight 🙂
Yes, G27 user here, as well. I’ve done very little tweaking with the stock settings as near as I can recall but I don’t have any complaints about any of them except for R3E. However, I know they’re working on improving them and will have an update out soon. Perhaps as early as next week.
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My Steam account name is leemz1. Feel free to add me to your friends list.
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And if you’re looking for good FFB settings for rF2 you can check out a site I go to quite frequently called SimHQMotorSports. Sign up and post a thread and I’m sure there’ll be someone there that’ll help you find some settings to your liking.
And what would you say Nordschleife Tourist for rF2 is, then, besides a mod? Incidentally, would this particular mod be any better or worse, if the amount of mods for rF2 was larger or smaller? What exactly is your point, mister pointless, besides an obviously very biased one? Play what makes you happy, of course, but try leaving the sounding stupid-part. And who is “we” anyway? You and your imaginary squad of simrace experts?
Omg why are u so mad mister mad?
Playing a game because of mods…yes in that case u cant compare that game with others…i have rfactor2 but i havent played it for months…and when i look on youtube i only see rfactor2 videos with mod cars and mod tracks…and that damn clutch :-/
So yes AC all the way
Geez, dude. Chill out.