Slightly Mad Studios have pushed out update 1.3 for the Xbox One version of Project CARS, focusing on bug fixes.
A big focus of the update is towards gamepad users. Issues such as rumble, steering lock and dead zone have all been looked at. Tracks have also received some attention with varying issues at different tracks being addressed. A couple pit stop bugs that would cause your crew chief to become extremely annoying have been fixed as well. Nothing is worse than a mouthy guy on the wall when you’re driving!
One thing that update 1.3 doesn’t solve is the performance issues that Xbox One owners have been facing since release. Hopefully that update will be coming soon.
PROJECT CARS XBOX ONE PATCH 1.3 FIXED ISSUES
GAMEPAD CONTROLLERS
Added ABS brake rumble to Xbox One triggers, so that the impulse triggers will rumble on losing traction when braking. The amount of trigger rumble is controlled together with Force Feedback strength via the Force Feedback slider.
Improved the efficiency of the controller rumble effect, to help make the steering more responsive
Fixed an issue where moving the sticks from one extreme to the other would sometimes result in the steering getting stuck.
Reworked the Xbox One analogue sticks range and axis dead zones, providing much improved steering control.
WHEEL CONTROLLERS
Fanatec wheels – Fixed the issue with steering jolts that some users experience.
ONLINE
Fixed an occasional crash when advancing from Qualifying to Race.
Fixed an occasional crash when returning from a race to the Race Central.
DRIVER NETWORK TIME TRIAL
Set Time Trials starting time to 11am to match the PC platform. This ensures consistent track temperatures across all platforms, as track temperatures affect lap times.
DRIVER NETWORK GHOSTS
Enabled saving of community event ghosts. These ghosts are automatically stored online, and you can then download ghosts of other players’ laps for these events.
DRIVER NETWORK PROFILE
Fixed an issue where at times the miles driven on a particular track or with a particular car would be logged under the wrong car or track. This improves the accuracy of the player’s Affinity ratings.
TRACKS
Sakitto and Summerton variations – Corrected track info regarding number of turns and track length.
Sakitto Sprint – Fixed a crash that would at times occur when using time acceleration.
Cadwell variations – Fixed draw distance issues on various objects.
Oschersleben variations – Fixed odd lights around track and colour issues with the horizon.
Zolder – Fixed an issue where the player car would sometimes start in a closed garage.
AI
Fixed an issue where AI vehicles were sometimes sent to the pits due to low fuel on races where refueling is not allowed.
PIT STOPS
Pitstop strategy will now use the actual bar value for tyre pressures.
Fixed an issue where the Pit engineer would repeatedly inform the player that a pit crew member has lost a wheel nut during pit stops.
Fixed an issue where the Pit Engineer would call the player to stop for fuel when fuel consumption was disabled in options.
REPLAYS
Improved the smoothness of the sun, moon, stars, and shadow motion when rewinding replays of a race that had a high time acceleration.


Actually it does improve performance 🙂
A friend of mine described the controller update as “night and day” improvement. That’s encouraging. But, I’m curious how it handles with the TX wheel. I’ve got the PC version and I’m looking to buy the XBO version as well but I’d like to be certain it’s working well with my wheel.
The patch seems to of fixed it on xb1.There are still audio problems though.
The TX wheel works great however after the update the force feedback is almost unnoticeable. I believe I saw that they are working on fixing the problem, hopefully that happens sooner than later.