Sector3 Studio’s current content output for RaceRoom is second to none. Formula RaceRoom X-17, Falkenberg, WTCC 2017, Anderstorp… just to name a few of the content releases over the last couple of weeks. Swedish Ring Knutstorp now joins the list. Alongside, a new update was released for RaceRoom as well.
A new track!
Yes, and it is another Scandinavian one, increasing the remarkable line-up of RaceRoom’s Scandinavian tracks even more.
It will cost you 299 VRP and comes the pack comes with one layout only.
If you want to know more about the track you can head over to our initial announcement-blog. For some in-game action, check out the trailer Sector3 Studios has provided above.
Should you be interested in adding it to your collection, you can do so here.
A new update!
Although the changelog below my not seem that long, some nifty changes were included with this week’s update.
For example, logic for yellow flags has been reworked. Also, the handling of the Audi TT Cup handling has been updated. And probably the most interesting one, three tracks have received visual updates. One of them is the infamous Nordschleife, which Sector3 Studios was now able to update to 2017-spec after it visited the 24H race. The other two tracks are the 2018-F1-host Circuit Paul Ricard and Circuit Zandvoort.
Changelog
Here is the full changelog for this week’s update.
Game:
- Reworked the Yellow Flag code logic to address all cases where penalties would wrongfully be handed out.
- Fixed various issues with Data Displays
- Fixed a crash occurring on some machines with specific sound systems. As a result, all sound profiles are now listed in the Sound Settings menu instead of attempting to auto-detect.
- Fixed an issue where the player could get stuck when accessing the Timing screen right at the moment the qualifying session ends and game switches to race session.
- Fixed an issue with external links to auto-start the game and join a specific multiplayer server when the livery ID wasn’t passed in the link.
- Fixed an issue where “Session Freeze” setting wasn’t passed to the dedicated server.
- Fixed a case where certain track cuts would wrongfully result in instantaneous DQ for the player (ie: cutting T1 of Anderstorp onto the pitlane exit path)
- Fixed an issue where dedicated server could sometimes remain stuck in race session
- Fixed an issue where DNF players could sometimes show up in the race results .json file with their logged laps listed twice.
VR:
- Brought back the possibility to set the resolution using a startup argument.
- Made it so that the SteamVR Supersampling setting will be used for the resolution only if the user doesn’t use a startup argument for setting the resolution.
Sounds, Cameras, Physics & AI:
- Updated the Audi TT cup handling after feedback from Philip Ellis. More biting in the front at turn in, and looser rear under braking.
- Fixed a glitch where code would report some RPM when ignition was on but engine wasn’t running.
- Fixed an issue where code would briefly lock up all four wheels in certain cars when control is handed from AI to player (ie: rolling & leaderboard starts)
Art:
- Nürburgring & Nordschleife: updated to 2017 visuals after our visit to the 24H earlier this year. Main pitwall logos, old pitwall color, BMW bridge, BMW sign at Brünnchen, T13 pitwall, NGK chicane logo, carousel banner, armco flags, graffitis, new fencing.
- Paul Ricard : fixed some floating elements after the camber changes in last patch.
- Zandvoort : Updated S/F gate visuals to current logo of the track.
Portal & Backend:
- Added team field to profile details. This will (for now) be used in MP race results and standings seen in portal.






