Reiza Studios release Automobilista early access build 0.9.4 for their increasingly popular sim racing title which is available now on Steam for download. This new early access 0.9.4. build is comprised of predominantly bug fixes and includes a number of small improvements.
Some welcome improvements in Automobilista include improved shaders and adjusted collision detection which should improve AI awareness of other cars around you on circuit. Reiza Studios have stated their intent to release a new development roadmap soon, when they do, we will keep you updated here.

Here Is The Complete Changelog List For Build 0.9.4:
- Fixed UI bug that could cause game to crash when clicking to exit it
- Adjusted shaders & environment RGB settings for some lighting & color accuracy improvements
- Adjusted AI slip reaction (improving reaction to front wheel grip loss)
- Slightly improved collision detection & reaction (also slightly improves AI awareness to other cars)
- Corrected TV Cockpit camera orientation rate in several cars
- Fixed error which caused dust smoke from the dirt side of the road to be almost invisible (might actually resolve some performance / stuttering issues too)
- Fixed bug with Salvador & Ribeirão dynamic road conditions not working
- DynHUD: TelemetryInfo.mLapDistance is zeroed before crossing S/F line in a race session; Fixed NPE in LaptimesRecorder
- Further tweaking to AI behavior to tone down aggression in close racing conditions (does not apply to mod cars or tracks unless these use the same AIW values)
- Corrected AI qualifying performance in several tracks (were missing the ratio parameter that makes AI slightly faster in qualify)
- VIR: Tweaked road spec and changed event dates, updated skies accordingly
- Spielberg (all versions): Shot down misplaced birds
- Boxer Cup: LOD optimization; corrected skin alpha channels; calibrated AI performance; tweaked default Setup & tire physics
- F-Extreme: Fixed bug with DRS flap opening not being visible; Fixed visibility of driver arms in T-Cam; Corrected wheel mount position & RPM leds; Set minimal weight to 702kg as per 2015 rules
- adjusted weight distribution & tire physics
- -Reiza: Adjusted tire physics; Corrected wheel mount position & RPM LEDs
- F-V10: Adjusted traction control scale levels
- F-3: Corrected onboard cameras
- Opalas: Fixed shift light not working
A couple of bugs from the previous version still remain (DynHUD freezing in Multiplayer when switching to race; Saved multiplayer replays show floating cars), these will be addressed for the next update, along with some other Multiplayer-related tasks.


