As previewed a couple days ago, V1.6 of rFactor 2’s 1966 Brabham-Repco BT20 is out now. The entire changelog can be seen below and as it shows, this is more than just throwing some more pixels at the car. The physics have been substantially overhauled including new moment of inertia calculations, revised suspension geometry, new (more accurate) tires, updated brake system and rFactor’s new ultra chassis featuring chassis flex.
And…well…I guess some new pixels did show up in the form of a new historic driver model featuring the likeness of the car’s drivers, Sir Jack Brabham and Denny Hulme. And updated steering wheel…and shaders…and textures…so I guess graphics were indeed updated too.
V1.6 of the 1966 Brabham-Repco T20 can be downloaded here.
Brabham-Repco BT20 v1.6 Changelog:
– Added Jack Brabham and Denny Hulme AI drivers.
Physics
– ModelWheelsIncludeAllTireMass’ fix / enhancement.
– Moved to ultra chassis (with Chassis Flex).
– Inertia’s recalculated for total body and for individual parts (such as brake discs, etc).
– Revised suspension geometry from scratch. Pushrod locations are also using the new method and which should give accurate motion ratio’s throughout the entire range of travel of the suspension.
– Dampers and springs revised to match.
– Reduced maximum steering lock so that tyres would not intersect suspension parts.
– Moved over to new steering system.
– Tyres scratch made. The old ones were slightly too wide and rear radius was too low. Also the effect of real road on these old tyres has been reduced the tyres also have a lower wear rate.
– Numerous minor AI correlation tweaks.
– Tweaked undertray locations and added one more point.
– Brake system completely recalculated based on new data (the effective Brake Bias is ~57% front on default).
– Differential now allows preload adjustments.
– New tyre parameters included for wet weather added.
– Engine life tweaked.
– Minor fixes.
Sound
– Using new sound internal / external attenuation variables and scrub individually to tyre sounds.
Graphics
– Brand new historic driver, completely from scratch.
– Added individual driver faces for a more authentic feel.
– Graphically corrected front rims to 15″, front tyre radius slightly reduced. Tyre widths also slightly adjusted.
– Brake discs corected to 11″ (F/R)
– Steering wheel mapping update
– Shaders update
– Various textures updated
– Holes in the back+under car body fixed
– Minor LOD distance tweaks.
– Included additional liveries by our test team.
UI
– Class name now occupies only 1 entry in vehicle filter list.
– Category now starts at manufacturer to be more consistent with other cars.














Just did 10 laps at modern Spa with this updated beauty!
Wow… just ….wow…
Watching the front end twist, with one wheel bouncing on the curbing is mesmerizing… totally worth the crash from not watching the road!
Instant new favourite!
(and a drifting machine!)
Oooh, gonna have to give this a try. I just recently re-installed rF2.
Those drivers were fearless to push those cars like they did.