rFactor 2: V1.62 of Dallara DW12 Indycar Out

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This time a year ago, ISI released the Dallara DW12 Indycar (and Indianapolis Motors Speedway) right before the 98th running of the Indy 500.  While there was plenty of excitement about the car being released before the big race, that excitement faded into some frustration as many felt like the car was a bit of a rush job.

Well, it turns out so did ISI.  Since the release, ISI has admitted that they received some sub par data for the car and that it could be much better.  To remedy the issue they got in contact with a few Indycar teams, got the right data and entered it into their super physics computer.  At least that’s how I assume the process goes…

However they did it, the result is pretty much a built from scratch car.  The car features such newer rFactor 2 features like new CPM enabled tires and chassis flex.  The physics also make adjustments such as fuel tank location, proper caster ranges, accurate suspension geometry depending on oval or road configuration, higher CG and aero adjustments.  In all its a pretty long list.

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One option though that isn’t in V1.62, and has me kind of bummed, is you can’t adjust the weight jacker in car.  The weight jacker is now an option but only in the garage.  This kind of defeats the purpose.  The weight jacker is pretty critical in drafting situations, especially around the Indy oval, and not being able to adjust it in traffic kind of sucks.

With that said, the word is that it’s coming down the line so that’s good.  Hopefully just not a year down the line this time…

Another improvement that had me do a double take was the “whole model rescale (+2%).”  Can’t say I’ve seen that one before!  Must have been some really cruddy data they were using.

You can download V1.62 here and check out the lengthy changelog below:

Changelog:

Physics / Setup
– Fixed fuel tank capacity.
– Fuel tank position corrected (slightly lower and further forward)
– Allowing both compounds during race.
– Added ‘weight jacker’. Garage only at this time.
– Brand new CPM enabled tyres.
– Better undertray points.
– Better ride height ranges and defaults.
– Caster range now 4-10 as per real life.
– Accurate suspension geometry that varies between oval / road course.
– Tyre pressure ranges more realistic (as are defaults)
– Updated trackconfigsbase.ini to have proper layout names for Mountain Peak and newer tracks.
– Minor Turbo error correction.
– Aero corrections for both speedway and road courses. (Main change is more accurate and higher downforce for speedway config)
– Recalculated brake system & restricted brake bias range.
– Improved unsprung masses.
– Added wheelbase options, the primary purpose of which is to adjust the weight distribution. 119″ is ideal for speedways, 120″ may be ok for road courses.
– Increased the weight of the car (was ~missing driver weight).
– Slightly more damage sensitive.
– Increased CG height according to new data.
– More accurate default RC toe angles.
– Increase AI’s grip a touch (road course).
– Recalc’ed and more accurate anti-roll bar rates, ranges.
– Fixed small error on front wing range (now goes up to 32° on RC / SC)
– Slight increase in mid-range torque and also fuel consumption, and attempted improvement for fuel estimate.
– Allowing stiffer springs.
– Now using spool differential (locked axle), for ovals.
– Increase in chassis flex.
– Min brake ducts now have MUCH less cooling, Max similar.
– Brake Duct drag and lift reduced (so penalty is a little lower).
– Steering system updated.
– Opponent sound attenuation increased (so other cars are slightly less audible).
– Steering ratio corrected (default, options not available yet).
– Very slightly less sensitive to turbulent air
– Auto-shift tweak (helps AI)

Visuals
– Fix so rotation matches in-game.
– Fixed problem with Alternates showing as Primaries at race start
– air intake gap fixed
– hands animation fixed
– new tyre damage texture
– spinner scene fixed
– Fixed tyre compound visibility in spinner.
– Digits on the steering wheel increased to 5
– Digital Yellow message “Yel” aligned
– Graphics : whole model rescale (+2%),
– Front susp arms corrected.
– Mirrored rear wing back logo (#27 #77)
– Various texture fixes

 

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