RFactor2 Prepares To Go Steam Only. Back in November 2015, rFactor 2 became available on the increasingly popular Steam gaming network. From that time onwards, up until present day, Image Space Incorporated developers have invested both time and effort in creating access to the Steam platform. Perhaps their most important achievement to date is distributing rFactor2 content via the rFactor2 Workshop.
With this announcement, the ISI rFactor 2 development team will from this time forth be focusing their efforts on the Steam only version of rFactor 2. The upcoming build will be the last update of the current non-Steam version of their title.
The goal now is to integrate the rFactor2 Workshop even further, so as to become a centralized hub for all mods and user created content. Image Space Incorporated highly recommends that all title users convert their copy of rFactor 2 to the Steam platform. Any answers to questions regarding the full conversion to Steam’s platform can be found below in a special Image Space Incorporated prepared FAQ list.

ISI’s Steam migration FAQ
How do I convert to rFactor 2 Steam version?
- Here you will find the full instructions on converting rFactor 2 to Steam. https://commerce.rfactor.net/steam-transfer-form
Can I convert my lifetime online to Steam?
- Yes, lifetime will be carried over to your rF2 Steam version.
What happens to my non-Steam yearly online subscription when I convert?
- For those who still have a decent amount of time remaining on their account, we can work with them to transfer that time over to Steam.
Will I still be able to get a Lite version of rF2 on Steam?
- To make a “strip down” version of rFactor 2, which looks and behaves exactly like a “Lite” version, you’ll simply need to unsubscribe from all content on Steam Workshop.
Can I still install content manually or will I have to use workshop?
- No need to choose, both are possible. You will still be able to place .rfcmps and .rfmods in your package folder located in your Steam rFactor 2 directory to install any piece of content manually, exactly the same as before.
Is hosting a dedicated server via Steam very different or more involved?
- Actually, Steam offers multiple ways of hosting, and they are all fully compatible.
We now have a dedicated server distribution available via SteamCMD, which functions as a very lightweight version of the Dedicated Server, available to anyone — no need to log in to the Steam client. Updating the dedicated server distribution is as simple as re-running the command line script once a new Build becomes available.
For Steam client users, via the “Tools” menu in Steam, a separate dedicated server can be installed and will show up as another entry in your gaming library. The server will be auto-updated when new Builds are released, completely maintenance-free for you.
So you can choose between user friendliness and manual flexibility, whichever works best for you.
Will all of my plugins, custom UIs/HUDs, car skins, still be compatible with the Steam version of rFactor 2?
- Yes, all external plugins, car skins, and customs UIs/HUDs that are currently compatible with your non-Steam version of rFactor 2 should be fully compatible with the Steam version.
How much longer will the non-Steam version of rFactor 2 be updated?
- The update following Build 1084 will be the last update of the non-Steam version.
Will I still be able to run rFactor 2 non-Steam and put up a non-Steam dedicated server in the future?
- Yes, there are no plans to remove this feature.
What will happen to the non-Steam matchmaker?
- It will continue into the future as well.
I run a league and we might need to stay on a previous Build, is that possible in Steam?
- Yes, you can select a previous version.



