R3E: ADAC GT Masters Experience 2014 Out Now

As promised, Sector3 Studios has released ADAC GT Masters Experience 2014 today via an update to RaceRoom Racing Experience (R3E).  The stand-alone experience features six cars from five brands and eight tracks, including new tracks Sachsenring and Slovakiaring.  It can be purchased for $27.99 in the RaceRoom Steam store and there is a discount if you already own some of the experience content.  Check out the release trailer below.  Pretty sporty looking if you ask me.

[youtube]http://youtu.be/YXx5kvqGkMk[/youtube]

Besides the new experience, the update features a very large list of bug fixes and improvements.  A few of the standout updates include pit stops being enabled in multiplayer and all experiences, track texture quality being linked to car texture quality setting, updated parameters for when a car is “ghosted” or not for aggressive/poor driving and reduced damage when not using a clutch (I assume blipping the throttle instead).

There is also a bunch of improvements in the car and track department.  The McLaren MP4-12C, BMW 635 CSi, Chevrolet Camaro GT3 and BMW M3 E30 all receive some love and attention.  On the track front, RedBull Ring, Hockenheim, Indianapolis and Nurburgring all get art fixes.

Overall a solid update.  Are you excited about ADAC GT Masters 2014?  Planning on picking it up?

RaceRoom 17-12-2014 Update

Experience

– ADAC GT MASTERS 2014 Experience

 

Cars

– ADAC 2014 – BMW Z4 GT3 2014

– ADAC 2014 – Audi R8 LMS Ultra 2014

– ADAC 2014 – McLaren MP4-12C GT3 2014

– ADAC 2014 – Chevrolet Camaro GT3 2014

– ADAC 2014 – Mercedes-Benz SLS AMG GT3 2014

– ADAC 2014 – Chevrolet Corvette Z06.R GT3 2014

 

And various new liveries.

 

New Tracks:

– Sachsenring

– Slovakiaring

Game:

– Fixed an issue where assigning a button wouldn’t override the other functionality that was using the same button.

– Fixed: DTM 2014 – If player has no pit preset, tyre compound selection reverts to “prime” after pit menu overlay is closed

– Fixed: Drive Through Penalty served is displayed after serving a Stop and go penalty.

– Enabled Pit Stops in Multiplayer.

– Enabled Pit Stops in all experiences.

– Added car status toggle in options.

– Fixed certain downloaded ghosts causing a crash when spawned.

– Improved pit waypoint system.

– Fixed an issue where the user landed on the main green orb menu with experience themed text, after changing the language.

– Fixed an issue where split time between drivers would sometimes show bad data for opponent.

– Fixed track texture quality being linked to the car texture quality in graphic settings.

– Fixed an issue where the bangers were still deformed after repairing aero in pit stop.

– Added a check in code that makes sure the physics are definitely loaded for the player car.

– Made the following changes to the wrecker prevention system:

 

Ghosted if:

– Going in the wrong direction for more than 3 seconds.

– Standing still for more than 5 seconds

– When resetting the car

Unghosted when:

– Driving in the correct direction

– Going faster than 20m/s (72km/h)

– No car within 5 meters

 

Offline (Car reset only):

– Only ghosted when resetting the car

– Unghosted when going faster than 2m/s (7.2km/h) and no car within 5 meters.

– Reduced damage when not using clutch to help with manual clutch shifting.

– Fixed Race session ignoring preferred grid position set in game menu if Practice is ON but Qualify is OFF.

– Fixed an exploit in Qualifying where the player could get an extra qualifying lap if they enter the pits instead of crossing the finish line at session end.

– Corner Markers are now OFF by default in settings.

– Fixed Lap counter in pause menu not always matching the real lap counter.

– Fixed an issue where tyre flex was visible and stretching across the screen when car is on two wheels.

– Improved code flow for initializing controllers and handling ffb restarts.

 

Multiplayer:

– Limited the amount of server ping requests that can be active at the same time to 5.

– We now freeze session times if there are no players connected in practice and Qualifying.

– Increased MP server response timeout.

Physics & AI & Camera & Audio:

– McLaren MP4 – Improved external sounds.

– McLaren MP4 – Lowered rear-view camera for better view.

– Honda Civic WTCC 2013 – Fixed Stereo Panning Channel, adjusted cockpit sound.

– Carlsson Judd – Fixed Stereo Panning Channel.

– BMW 635 CSi: Improved overall sounds.

– Made AI on main path not avoid cars in pit exit unless very slow.

– Made AI in pit entry/exit not overtake other cars unless very slow.

– Improved pit stop turn-in speed for low AI skill level.

– Fixed an issue that could cause AI to pit too late.

– Changed AI control timer when exiting pit from 3 to 0.

– Improved general AI behavior on all tracks.

 

Art:

– Chevrolet Camaro GT3 – Fixed issues with rear view and side mirrors.

– BMW M3 E30 – Various art fixes.

– McLaren MP4-12C: Fixed some reflection issues.

– Portimao – Updatedwith new road shader, road bumps and various tweaks and bug fixes.

– Zolder – Various art fixes such as flickering white lines

– RedBull Ring – Various art fixes for shadows.

– Hockenheim – Various art fixes.

– Indianapolis – Various art fixes.

– Nurburgring: Fixed flickering issues on some time of day settings.

– Lakeview Hillclimb: Various art fixes.

– Global: Tweaked shadows. Increased draw distance and limited noise.

– Global: Minor tweaks to car materials. Boost of reflections. Adjusted chrome, increased specular intensity on car and in cockpit.

 

Portal

– Added a discount functionality that pre-calculates the discounts before finalizing the order.

– Added Newsfeed notification settings in profile.

– Newsfeed now shows all FB updates from subscribed fan pages.

– Various optimizations to the store page for better performance.

– Fixed an issue where players could interact with menus outside of their visual representation.

– Fixed not being able to test drive DTM 2014 cars in R3E portal.

– Fixed Leaderboards related stats not updating in profile.

– Fixed Packs not counting the liveries that comes with the cars under liveries.

– Fixed Single Player practice menu showing Leaderboards header on top in all experiences.

– Fixed “Add all to cart” option appearing under user’s profile page.

– Fixed number of opponents not hiding properly in practice mode when selecting a hillclimb track.

– Removed headline/close on all championship splashes.

– Added class icons and link to Car renders in portal to better distinguish cars with same or similar names.

– We now grey out Confirm purchase button until the transaction is actually done to avoid double transactions being sent to Steam.

 

1 thought on “R3E: ADAC GT Masters Experience 2014 Out Now”

  1. I am definitely looking forward to this package. Blancpain is probably my favorite series. Just hope more people join.

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