Game Stock Car 2013 is Now Extreme – 1.15 Update Released

Reiza Studios has released their 1.15 version update for Game Stock Car 2013, bringing a new car and two new tracks to the sim. In addition to the update, Game Stock Car 2013 has been rebranded as Game Stock Car Extreme.

v12

The Formula V12 is a beast of a car, with a howling 12-cylinder engine. It takes a delicate right foot to control the 690 horsepower going to the rear wheels, and will provide a fun challenge to all.

Included with the car is Circuit Gilles Villeneuve, home of the Canadian Grand Prix. The update includes the 1988 layout of the track, which features some very high speed turns in addition to the tight hairpins and corners that makes the track a difficult but rewarding drive.

The Floripa Karting Circuit is also added,  bringing four different variations or your karting pleasure. With changes in the RFM files, you can also now race normal cars on kart circuits (and karts on normal circuits), but don’t expect the AI to work too well in those situations!

For more information about the various other updates to the title, you can check out the changelog at the bottom of this post. If you have Game Stock Car 2013 v. 1.10, you can use the GSC Sync utility, or if you have an older version, you can download the utility here. If you decide to go the manual download route, you can download the update in 5 parts (be aware, the GSC Sync method is around 3.5 GB, while the manual installer method totals over 5GB):

Mirror 1 (thanks to NRT):

PART 1
PART 2
PART 3
PART 4
PART 5

Mirror 2 (thanks to SRE):

PART 1
PART 2
PART 3
PART 4
PART 5

Mirror 3:

PART 1
PART 2
PART 3
PART 4
PART 5

Along with the update, Reiza has elaborated on what we can look forward in the Game Stock Car Extreme DLC content. All content will be free to all owners of GSC2013, however, on April 4th, Reiza will raise the price of the sim to $29.90. If you order Game Stock Car 2013 from their website before that date, you can get the game and all DLC for the current price of $24.90.

Here is the list of cars and tracks currently announced for GSCE:

CARS

  • Formula Extreme
  • Formula Vee Brazil
  • Metalmoro MR18
  • 1986 Opala Stock Cars
  • Superkarts
  • Stock Car V8 2014

TRACKS

  • Austrian Ring 1976
  • Kyalami 1976
  • Jacarepagua 1988
  • Bologne 1988
  • Austrian Ring 2014
  • Buenos Aires 2014

These are just the content that is 100% confirmed to be in development, with more content and features to be announced in the future. The Formula Extreme has been confirmed to be the next car to be released. Are you excited for the new content making its way to GSC? What car and track are you looking forward to?

Main Changelog from v1.10:

Content

– Added Floripa race track + 4 kart layouts;
– Added Montreal 1988;
– Added Interlagos Historic external ring layout;
– Added Formula V12 (field currently limited to 4 teams and drivers for v1.15 – more to come in v1.20).

General features / Bug Fixes

– Added fix for CTD when qualifying sessions are turned off;
– Added options to switch qualifying off and manually set grid position;
– Added fix for pre-race grid reordering functionality (for Dedicated only);
– Corrected flag animations flapping widely when a time acceleration is in place;
– Support for realtime steering wheel rotation adjustment from the Controller menu (min 180º max 900º);
– Adjusted default rearview height / width;
– Minimum vertical FOV setting adjusted from 35º to 10º;
– Adjusted default shadow updates, sky update frames for smoother shadow transitions;
– Executable now is set to include +fullproc by default (for better performance in modern CPUs);
– Tire compounds may now have different textures (configured using cockpitinfo.ini file – see F-Reiza for example);
– Driver name labels have been adjusted and relocated to a less instrusive look (still requires some tweaking).
– Series RFMs have been made available for editing;
– All series now have its own RFM, with the adittion of an ALL CARS / ALL TRACKS component (to be used wisely – don´t expect AI karts to work well in race circuits or race cars on kart tracks!)

Tracks

– Fixed issue with invisible walls in Caruaru;
– Improved alternative cloudy sky texture;
– Fixed sky issues with Cordoba and Brasilia;
– Improved AI paths for Cordoba and Jacarepagua 2005.

Audio

– Slightly improved F-Retro onboard sounds;
– Speed of sound adjusted from 290 m/s to 340 m/s (for slightly more realistic doppler effect);

Physics

– All cars have received a brake temperature response curve adjustment to generally provide better and feel and be less susceptible to lock-ups;
– F-Retro tires slightly adjusted;
– Kart rear toe slightly adjusted.

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